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- DESCRIPTION:
- Level Name: Water World
- Use: Multiplayer
- Map: 62x62 completely new map, Desert Theater
- Editor: The Ultimate Map Editor V.2.1
-
- Files:
- WATERWLD.TXT..........This Text file
- WATERWLD.INI..........The [INI] file for this scenario
- WATERWLD.MAP..........The [MAP] file for this scenario
-
- Usage: This needs to be 'shuffled' into the general.mix by using MixMan
- (I suggest) or Shuffle. Take the two files and replace them into ANY of the
- MULTIPLAYER maps... Then make sure your opponent replaces them in the EXACT
- same spot... If you get a SCENARIOS DON'T MATCH message then you did this
- wrong. When you go to choose the level in the HOST MENU there will be an
- entry labeled Water World choose this one...
-
- You can get MIXMAN and SHUFFLE from these fine homepages:
-
- http://www.econ.cbs.dk/people/dszcpfk/cc.html
- or
- http://www.adam.com.au/~buggy/
-
- Story: GDI satelites recently discovered an island with abundant tiberium and
- moved to utilize it. However, a traitor told the NOD forces who are
- intent on stopping the GDI from getting this island as a money strong-
- hold. Therefore they have sent a nuke missle on it. The results were
- devestating. All GDI forces were destroyed, almost all living matter
- was anhilated. Worst of all the explosion caused the land mass to split
- into three islands. NOD forces quickly moved in to get at the remaining
- tiberium. They built bridges to connect the islands. However the GDI
- are not about to let this matter go. They have mobilized units to come
- and take back the island. It is now up to *you* to choose who is the
- victor of this island. Will it be the NOD or GDI... you decide......
-
- Shape/Features: This multiplayer map is split into three land masses. Each has
- PLENTY of tiberium. Also each is connected to the other islands twice. This
- way you can sneak around the entire island or try to force yourself through
- the bridges. This allows for some *very* fun strategies. This level has 7
- different possible starting points! Also each island has its own specialities,
- for instance, the middle is connected to the other islands in such a place
- that it is easy to move from one to another. Another island has lots of
- tiberium, but its bridges are farther away. The third is a balance of the two.
- Again, in summary:
- * Plenty of Tiberium
- * 3 Seperate Islands
- * 7 Starting Places
- * Each island with its own advantages and disadvantages
- * All islands end up being equal though
- * Bridges allowing for unique sneak attacks and full out war over
- the borders
- * All giving this level a unique look/feel/play!
-
- RECOMMENDED SETTINGS
- Players: 3 (works with 2-4 great but is ideal with 3)
- Bases: ON
- Tiberium: ON
- Starting Money: What Ever!
- Crates: ON or OFF
- Units: Doesn't Matter
-
- Bugs: None, other than some graphic mismatches. One is on the
- right-top hand side by the bridge and the other is on
- the middle bottom. It is VERY hard to match up rivers to
- water so there is about a one block mismatch if you look
- very closely. These are NOTHING to worry about and do NOT
- interfere with gameplay in ANY way.
-
-
- Please DO NOT make any changes to this level and whenever repackaging it
- include this text file.
- You can email me with comments, or post comments to webboard at
- http://www.econ.cbs.dk/people/dszcpfk/webboard/webboard.html
-
- Hope you Enjoy this!! More to come....
-
- Want More?
-
- Rockies
- Coming Soon!
-
- Tommy Gerschman
- mgerschm@direct.ca
-
- Thanks to Westwood for making a GREAT game!
-